Squarepoint · Probability & Brainteasers
Value a Die Game with Optional Continuation
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October 7, 2026 · 2 min read
You roll a fair six-sided die repeatedly. Each rolled value is added to your running total. If the roll is 1 or 2, the game stops immediately. If the roll is 3, 4, 5, or 6, you may either stop with your accumulated winnings or keep rolling. Assuming risk-neutral preferences and no discounting, what is the fair price of this game, and what is the optimal stopping policy? Derive the value rather than estimating it through simulation.
Constraints & Assumptions
- Winnings accumulate across rolls.
- The choice to continue is made after collecting a 3, 4, 5, or 6.
- There is no fixed horizon, transaction cost, or loss on a later roll.
- “Fair price” means expected monetary value to a risk-neutral player.
Clarifying Questions to Ask
- Do the amounts accumulate, or does only the final roll pay?
- Is stopping allowed after a 1 or 2, or is termination forced?
- Does continuing ever forfeit prior winnings?
- Is the player risk neutral?
Hint: Write a continuation-value equation. After any optional stopping point, the future game has the same value as it did before the first roll.
What a Strong Answer Covers
- A Bellman or first-step equation for the continuation value.
- Justification that continuing after 3 through 6 is optimal.
- The numerical expected value and a distinction between fair value and personal willingness to pay.
- A check that the expected game length is finite.
Follow-up Questions
- How would a per-roll fee change the stopping decision?
- What if a later roll of 1 or 2 erased all accumulated winnings?
- How would risk aversion affect the maximum entry price?
Overview: Value an infinite-horizon die game with optional continuation. Derive the Bellman equation, optimal always-continue policy, expected entry value, and the role of risk preferences.
Read the full Squarepoint Quantitative Researcher interview experience that this question comes from.
Community answers
Answer by iyad.e.k2005
One should continue playing as long as the expected gain at time is at least 0; since the player is risk neutral, he will play even when the expected value is 0. The expected gain is computed as times the expected gain conditional on rolling 1 or 2 plus times the expected gain conditional on rolling 3, 4, 5, or 6. The first term is , where denotes the total accumulated winnings, and the second is (assuming that if you roll 1 or 2, you lose everything already accumulated and leave only with $1 or $2). Solving for such that the gain is at least zero shows that one should continue as long as is smaller than .