Algorithm · Lyft · Medium
Requirements Build the core logic for a Minesweeper game; visual rendering is not needed. Model the board, mine locations, hidden/revealed cells, and the current game state. Expose a way to uncover a chosen cell. When the uncovered cell has zero adjacent mines, automatically expand outward to reveal neighboring safe cells following standard Minesweeper rules. Detect a loss the moment a mine is uncovered. Detect a win once every cell that does not contain a mine has been…
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