Algorithm · OpenAI · Hard
Imagine a monster-battle game in which every creature has its own element and attack strength. Apply these rules: Every monster possesses one main attribute along with possible additional attributes; some attributes have favorable or unfavorable matchups against others. If an attribute has an advantage over its target, its attack strength becomes twice as large; if it is at a disadvantage, its strength is reduced to one-half. During combat, a player needs to choose the best…
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