Jane Street · Probability & Brainteasers
Alternating Die-Roll Game: Optimal Accept/Reject Strategy
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October 7, 2026 · 2 min read
Two players, A and B, take part in a game using a fair 21-sided die; its faces carry the integers from to , one integer per face, with every face equally likely.
A goes first. On a turn, the player whose turn it is rolls the die, looks at the resulting value , and then picks between two options:
- Accept. The game ends at once, and the opposing player pays the roller . (When is negative, the roller instead pays the opponent .)
- Reject. No payment is made, and the turn passes to the other player, who rolls and faces the very same accept-or-reject decision.
Play alternates in this way without limit until someone accepts.
What is the optimal strategy for each player, and what is the expected payoff to A when both play optimally?
hint Where to start Once a rejection occurs, the roles merely swap and what remains is identical to the original game. Look for a stationary strategy — and ask whether A's and B's decision rules should really differ at all.
hint Value recursion Let be the expected payoff, under optimal play, to whichever player is about to roll. Rejecting hands your opponent a position worth to them (so worth to you). Write as an expectation over the roll of the better of accepting and rejecting, and solve the resulting fixed-point equation.
hint Common pitfall "Accept anything " feels natural but is not optimal. Compare taking a small guaranteed loss now against the expected cost of handing your opponent the move.
Constraints & Assumptions
- The die is unbiased: each of the 21 integers from to carries probability , and rolls do not affect one another.
- Payoffs are zero-sum: the amount the accepting player gains is exactly what the other player loses.
- The number of turns is unbounded, there is no discounting, and rejecting costs nothing.
- Both players maximize expected value and are risk-neutral, and both play optimally, each knowing the other is rational.
Clarifying Questions to Ask
- Does every face have the same probability, and is each roll independent of the ones before it?
- When B accepts, does A pay B the face value — that is, is the game fully symmetric under a swap of roles?
- Is there any cap on the number of rounds, or any per-round cost or time discounting?
- May a player accept a negative value, and does that mean the roller pays out of pocket?
- Are we maximizing expected value (risk-neutral), or should risk aversion factor into the strategy?
What a Strong Answer Covers
Follow-up Questions
- If the roll becomes continuous and uniform over , how do the strategy and the game's value change?
- Suppose rejecting imposes a fee on the player who rolls. How do the thresholds and the value shift?
- What if all faces are positive — for instance through ? What does that show about where the tension between accepting and rejecting actually originates?
- How could you check your closed-form answer numerically?
Overview: The problem tests probabilistic reasoning, sequential decision-making and zero-sum game analysis, exercising expected-value computation, optimal stopping and reasoning about symmetry.
Community answers
Answer by fineman3301 The optimal rule is to accept any roll of or higher. The expected value is .